Ugo
Group: Members
Posts: 5495
Joined: April 2000 |
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Posted: April 22 2010, 19:22 |
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Quote (nightspore @ April 22 2010, 16:48) | Familyman, twenty four hours later and I've tried to duplicate your excursion to the volcano. Unfortunately, this time around I couldn't even get any effect from shooting pearls - no entry to the Dolphins, and no "Turtle Island" when the turtle is pinged. I suspect that the program for TL is extremely fragile and the slightest little thing will alter details slightly.
Open question: occasionally in the game you see little falling musical notes, which quickly fade to nothing. Can anything be done with them? |
The program indeed has lots of little programming bugs, which in fact allow the so-called "unofficial worlds" to exist, i.e. whenever a particular game is started, the program switches the entire 3L environment into the environment that's required for that particular game, without caring whether the player is actually playing the game or not. So, for example, there is a special way of triggering the Ants' Labyrinth game without actually entering the labyrinth itself - if you do that, the program switches to the environmental setting for that game, unofficially referred to as "Ants World", which is very much empty (everything in the usual 3L world is a stark black & white with little or no features), because, in that moment, the program is only caring about creating the ants' labyrinth, not the rest of the 3L world. In the same way, each of the games creates its own "unofficial world", which is developed from the very same kind of programming bugs. There's an entire section called "Unofficial Worlds" within the 3L guide, here on the tubular.net board.
Regarding the falling notes, well, no, you can't do anything with them, and you're not supposed to, either. They're just one of the many ornamental elements featured in 3L.
-------------- Ugo C. - a devoted Amarokian
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